AURA BOXING

AURA BOXING AURA BOXING AURA BOXING
  • AURA BOXING
  • AURA BOXING
  • AURA BOXING

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๐ŸฅŠ Aura Boxing

Turn any location on your FiveM server into a fully functional boxing arena with Aura Boxing.

Aura Boxing is an advanced ESX boxing system featuring synchronized 1v1 fights, multiple rounds, knockdowns, dynamic betting, persistent player records, physical boxing rings, spectators, custom fight mechanics, and staff-controlled ring placement.

Staff can dynamically place boxing rings anywhere on the map, organize fights, and let players compete while spectators watch and place bets based on automatically calculated fighter odds.

Perfect for RP servers, fight clubs, gangs, casinos, underground events, tournaments, businesses, and large communities looking for a complete competitive boxing experience.


๐ŸฅŠ Complete 1v1 Boxing System

Aura Boxing provides a structured fight system instead of simply letting two players punch each other.

Two players enter opposing corners and confirm when they are ready.

The match then progresses automatically through multiple stages:

Waiting โ†’ Betting โ†’ Fighting โ†’ Rest โ†’ Next Round โ†’ Result

Fights support:

โœ” Two synchronized fighters
โœ” Multiple rounds
โœ” Round timers
โœ” Rest periods
โœ” Round scoring
โœ” Knockdowns
โœ” Knockouts
โœ” Decisions
โœ” Draws
โœ” Forfeits
โœ” Disqualifications
โœ” Disconnect handling

Everything is managed automatically once the fight begins.


๐ŸŸ Place Boxing Rings Anywhere

Staff aren't restricted to one permanent boxing location.

Using the ring management system, authorized staff can place a complete physical boxing ring anywhere on the map.

The placement mode includes live preview controls allowing staff to position the arena exactly where they want it.

Controls include:

โ€ข WASD movement
โ€ข Q / E rotation
โ€ข Fast movement
โ€ข Automatic ground alignment
โ€ข Confirm placement
โ€ข Cancel placement

This makes it possible to organize boxing events almost anywhere.


๐Ÿ’พ Persistent Boxing Rings

Placed rings can remain available even after a server restart.

Aura Boxing includes a persistent ring system that stores configured arenas and recreates them when the resource starts again.

Staff don't need to rebuild their fight locations every restart.

Perfect for creating:

๐Ÿข Permanent boxing gyms
๐ŸŒƒ Underground fight clubs
๐Ÿ– Beach tournaments
๐Ÿญ Warehouse fights
๐ŸŽฐ Casino boxing events
๐ŸŽ‰ Temporary community arenas


๐Ÿ”ฅ Multiple Independent Rings

Aura Boxing supports multiple boxing rings running independently at the same time.

Every ring maintains its own:

โ€ข Fighters
โ€ข Match state
โ€ข Round
โ€ข Timer
โ€ข Bets
โ€ข Spectators
โ€ข Fight information

Players interact with the nearest ring, while fighters remain connected to the arena where they joined.

This means your server can host multiple boxing matches simultaneously without the events interfering with each other.


๐ŸฅŠ Custom Physical Boxing Ring

Aura Boxing includes its own streamed physical boxing ring asset.

The custom ring provides a real visible and collidable arena instead of relying only on invisible markers.

The included Aura ring features a custom purple branded design created specifically for the resource.

Features include:

โœ” Custom streamed ring model
โœ” Custom Aura textures
โœ” Physical collision
โœ” Persistent placement
โœ” Rotation support
โœ” Accurate ground placement
โœ” Multi-ring support

Server owners can also configure the physical ring system to work with their own compatible custom boxing assets.


โฑ Multi-Round Fight System

Fights are divided into configurable rounds instead of continuing indefinitely.

A typical match can feature:

๐ŸฅŠ Round 1
โธ Rest
๐ŸฅŠ Round 2
โธ Rest
๐ŸฅŠ Round 3
๐Ÿ† Final Result

Each round has its own timer.

During rest periods, fighters can recover before returning for the next round.

The number of rounds, round duration, rest duration, and health recovery can all be adjusted through the configuration.


โค๏ธ Custom Boxing Health System

Aura Boxing uses its own fight health pool rather than relying on normal GTA player death.

During a boxing match, normal GTA health is protected while boxing damage is tracked separately by the resource.

This means fighters can battle until their boxing HP reaches zero without interfering with your normal death or ambulance system.

Benefits include:

โœ” Players don't actually die during boxing
โœ” No unnecessary ambulance/death conflicts
โœ” Controlled boxing damage
โœ” Consistent match health
โœ” Server-managed fight state

Once the match ends, players can return to normal gameplay.


๐Ÿ›ก Boxing Guard System

Fighters can actively defend themselves instead of relying only on movement.

Holding the configured guard control allows the fighter to block incoming attacks and reduce damage.

The amount of damage reduction is configurable.

This creates more tactical fights where players can:

๐ŸฅŠ Attack
๐Ÿ›ก Defend
โ†” Reposition
โšก Counterattack

instead of simply spamming punches until somebody falls.


๐Ÿ’ฅ Critical Hits

Every punch doesn't have to deal identical damage.

Aura Boxing includes configurable heavy/critical strikes that have a chance to deal significantly more damage.

When a powerful hit connects, additional feedback such as camera effects can make the impact feel much stronger.

Server owners can configure:

โ€ข Base damage range
โ€ข Critical-hit chance
โ€ข Critical-hit multiplier
โ€ข Guard reduction

This makes every exchange less predictable.


๐Ÿ’ซ Knockdown System

Reaching zero boxing HP doesn't always mean the fight is immediately over.

Aura Boxing includes a complete knockdown recovery mechanic.

When knocked down:

๐ŸฅŠ The fighter falls
โฑ A countdown begins
โŒจ The player must repeatedly press the recovery key
โค๏ธ Successful recovery restores some fight HP
๐Ÿ”ฅ The match continues

Players only receive a limited opportunity to recover.

If they are knocked down again after using their recovery, the result becomes a KO.

This creates dramatic moments where fighters can get back up and attempt a comeback.


๐Ÿšซ Ring-Out Disqualification

Fighters can't simply run away from the match.

If a fighter leaves the boxing ring during an active round, Aura Boxing starts a countdown giving them time to return.

If they fail to re-enter before the timer expires:

โŒ The fighter is disqualified
๐Ÿ† The opponent wins

This keeps matches inside the intended arena and prevents players from abusing the surrounding map.


๐Ÿšท Spectator Ring Protection

Spectators aren't allowed to simply sprint into an active fight.

Aura Boxing includes a dedicated ring access barrier that restricts the arena to registered fighters.

The protection system can:

โœ” Detect players approaching the boundary
โœ” Predict fast movement toward the ring
โœ” Block inward movement
โœ” Prevent sprinting through the boundary
โœ” Prevent jumping through the boundary
โœ” Push unauthorized players outside

This keeps spectators outside while allowing registered fighters to compete normally.


๐Ÿ”ซ Fight Weapon Protection

Boxing matches stay focused on unarmed combat.

During an active fight, Aura Boxing can:

โ€ข Force unarmed combat
โ€ข Remove weapon access
โ€ข Disable the weapon wheel
โ€ข Prevent weapon switching

Players can't suddenly pull out a firearm in the middle of a boxing match.


๐ŸŽฏ Boxing Aim Assist

Aura Boxing includes an optional melee lock-on assistance system specifically for active fighters.

Aim assistance is only active when the configured conditions are met, such as both fighters being inside the ring during the fighting phase.

This can make melee combat feel more controlled and reduce frustrating GTA melee targeting behavior.

The feature can be enabled or disabled through the configuration.


๐ŸฅŠ Boxing Gloves

For additional immersion, Aura Boxing supports automatic boxing glove props for fighters.

When enabled, competitors visually enter the match prepared for boxing rather than appearing like normal street fighters.

The glove system can be enabled or disabled depending on your server's visual setup.


๐Ÿ’ฐ Advanced Betting System

Spectators aren't limited to watching.

Aura Boxing includes a complete server-side betting system allowing eligible spectators to place money on the fighter they believe will win.

The money is removed when the bet is placed and held until the fight has been decided.

Players participating in the fight cannot bet on their own match.

Betting closes when the actual fight begins.


๐Ÿ“Š Dynamic Fighter Odds

Betting odds aren't simply fixed numbers.

Aura Boxing calculates dynamic odds using each fighter's historical performance.

The system considers factors such as:

โ€ข Previous victories
โ€ข Previous defeats
โ€ข Fighter experience
โ€ข Smoothed win rate
โ€ข Bookmaker margin

This means an experienced fighter with an excellent record can become a genuine favorite while a newer or less successful fighter receives different odds.

The system also prevents tiny sample sizes from producing unrealistic odds.


๐Ÿฆ Bookmaker Protection

Aura Boxing includes configurable betting controls designed to keep the system manageable for server economies.

Server owners can configure:

โœ” Bookmaker margin
โœ” Maximum bet
โœ” Maximum exposure per match
โœ” Betting distance
โœ” Betting duration

The resource tracks the bookmaker's result from matches, allowing server owners to see whether the house made or lost money.

This can also be adapted for casino businesses, promoters, gangs, or other organizations running boxing events.


๐Ÿ† Fighter Records

Aura Boxing keeps track of fighter performance over time.

Player records can be used when calculating future match odds and provide a sense of progression for regular competitors.

This creates opportunities for:

๐Ÿฅ‡ Server champions
๐Ÿ“ˆ Fighter rankings
๐Ÿ”ฅ Rivalries
๐ŸŽŸ Tournament events
๐Ÿ’ฐ High-stakes betting matches

Experienced fighters naturally develop reputations through their results.


๐Ÿงฎ Round Scoring & Decisions

Not every fight needs to end with a knockout.

Aura Boxing tracks the damage dealt during each round.

The fighter who deals more damage can win that round.

If the match reaches the end without a KO, the final decision can consider:

  1. Rounds won
  2. Remaining boxing HP
  3. Draw if still tied

This gives technical fighters a way to win even when neither player gets knocked out.


๐ŸŽ‰ Winner & Loser Animations

When a match finishes, Aura Boxing can play configurable result animations for the participants.

Different scenarios can be assigned for:

๐Ÿ† Winner
๐Ÿ˜ž Loser
๐Ÿค Draw

This adds presentation to the end of the fight instead of immediately dropping players back into normal gameplay.


๐Ÿ“บ Live Fight Screens

Aura Boxing supports configurable in-world fight screens around your boxing locations.

These screens can synchronize with nearby rings and display fight-related information directly inside the world.

No physical television prop is required for the display system itself.

Server owners can control screen placement and size, making it possible to create larger boxing venues where spectators can follow the action.


๐Ÿค– Sparring Partner

Need to test the boxing system without waiting for another player?

Aura Boxing includes a configurable sparring partner mode.

Staff can use a boxing bot for testing, and the bot can optionally fight back.

This is useful when:

โ€ข Configuring damage
โ€ข Testing ring placement
โ€ข Checking animations
โ€ข Balancing fights
โ€ข Testing new arenas


๐Ÿ—บ Boxing Ring Blips

Every configured boxing ring can automatically receive its own map blip.

Server owners can customize:

โ€ข Blip sprite
โ€ข Blip color
โ€ข Blip scale
โ€ข Blip name
โ€ข Short-range behavior
โ€ข Ring ID display

Persistent rings loaded after a restart can automatically recreate their map blips.


๐Ÿ›  Staff Ring Management

Authorized staff have access to commands for controlling boxing arenas.

Management functionality includes:

โ€ข Place new rings
โ€ข List existing rings
โ€ข Remove individual rings
โ€ข Reset an active ring
โ€ข Change ring radius
โ€ข Test using a sparring partner

Because each ring has its own ID, staff can manage multiple boxing locations independently.


๐Ÿ” Staff Permissions

Ring administration is protected through configurable permissions.

Aura Boxing supports:

โœ” FiveM ACE permissions
โœ” Configurable ESX admin groups

This allows server owners to decide exactly which staff ranks are allowed to create, remove, reset, or modify boxing arenas.


๐Ÿ›ก Anti-Cheat Protection

Important combat and betting logic is handled with server-side protection in mind.

Security measures include:

โ€ข Server-calculated boxing damage
โ€ข Hit cooldown validation
โ€ข Ring-distance checks
โ€ข Betting-distance checks
โ€ข Maximum bet limits
โ€ข Bookmaker exposure limits
โ€ข Server-managed fight HP
โ€ข Controlled match states

The client primarily reports that a hit occurred while the server determines the actual boxing damage.


๐Ÿ”Œ ESX Integration

Aura Boxing is built for ESX Legacy and integrates player identity and money into the fight and betting systems.

The database stores the information required for fighter statistics, betting history, and match-related records.

This allows the boxing system to become part of your server's long-term economy rather than functioning as a temporary standalone minigame.


๐Ÿ”ง Extensive Configuration

Almost every important part of the boxing experience can be adjusted.

Server owners can configure:

โ€ข Admin permissions
โ€ข Admin groups
โ€ข Commands
โ€ข Ring radius
โ€ข Ring interaction distance
โ€ข Ring blips
โ€ข Physical ring models
โ€ข Ring collision
โ€ข Placement settings
โ€ข Ring persistence
โ€ข Spectator protection
โ€ข Boxing bot
โ€ข Fight screens
โ€ข Boxing gloves
โ€ข Aim assist
โ€ข Fight damage
โ€ข Round duration
โ€ข Rest duration
โ€ข Guard effectiveness
โ€ข Critical strikes
โ€ข Knockdown mechanics
โ€ข Betting rules
โ€ข Bookmaker margin
โ€ข Maximum exposure
โ€ข Spectator betting distance
โ€ข Result animations

This makes Aura Boxing suitable for everything from casual gym sparring to major server-wide fight nights.


๐Ÿ“ฆ Dependencies

Aura Boxing is designed for ESX Legacy.

Required resources include:

โ€ข ESX Legacy / es_extended
โ€ข oxmysql
โ€ข lation_ui
โ€ข MySQL / MariaDB

The resource also includes its own NUI interfaces and streamed boxing assets.


โšก Performance

Aura Boxing uses an event-driven multiplayer system with independent state for each configured ring.

Performance characteristics:

โœ” Independent multi-ring state
โœ” Server-controlled match logic
โœ” Persistent ring storage
โœ” Optimized proximity interactions
โœ” Synchronized fighter states
โœ” Controlled spectator access
โœ” Efficient database records
โœ” Automatic cleanup and match resets

Only relevant players and nearby spectators need to interact with the active boxing experience.


๐Ÿ”ฅ Perfect For

Aura Boxing is ideal for:

๐ŸฅŠ Boxing gyms
๐Ÿ”ซ Gang RP
๐ŸŽฐ Casinos
๐Ÿ’ฐ Betting businesses
๐Ÿ™ Serious RP servers
๐Ÿญ Underground fight clubs
๐Ÿ† Boxing tournaments
๐ŸŽ‰ Community events
๐Ÿ‘ฎ Prison RP
๐Ÿ‘ฅ Large FiveM communities

Create permanent boxing leagues, spontaneous street tournaments, underground betting nights, or massive community fight events โ€” all using one complete system.


๐ŸŽฅ Video

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